The GR-PD-CRU-OCC Cove team mentioned in reply #1 has front-row OCC for heal + stun, CRU for stress, PD as off-healer, and GR to project. Teams with a box unchecked tend to not get mentioned. Note that every team mentioned above checks all 4 boxen. More practically, have 4 heroes who can hit #c, and 1-3 who can hit #d directly. stress-healer (Jester, or 1-2 of Crusader/Houndmaster/Arbalest + self-healers, etc.)Īt an absolute minimum, have 2-3 heroes who have 1 skill each that can hit position #c. healer (Vestal, or Occultist + 1 off-healer, or 2 off-healers, or 1 + 3 self-healers, etc. Strong heroes here are: FLAG, VES, PD, HM, BH, HELL You need strong healing, damage prevention with stuns, speed and someone that can cure disease if you want. Warrens is the hardest dungeon (for me at least). Try to have higher speed on HWM because that way he can go before ANT and have the guard 2 turns active. HWM riposte, ANT use protect me on HWM, CRU holy lance and vest stun/heal/damage. GR lunge, PD stun or blight, OCC stun, CRU holy lance. Best marks are OCC for dodge and HM for remove PROT. But you can also use lick wounds if you need extra healing. OCC stuns or mark, BH stun, and HM and ARB damage. You can go VES, JES, HWM, MAA if you prefer go point-blank on round 2. This order is if you want a pistol shoot in round 2. JES gives aim with battle ballad, HWM riposte, VES stun or damage, MAA riposte.
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